3 months ago

Yeah why haven’t I used direct graphs sooner-

Also Old Benjiro moment


It was obvious from the start but I didn’t do it because “It take more time because of how complex it is” not only the fact that I practically understand it but also like I’ve haven’t worked on this thing for a whole year or so-

I’ll still have to make some adjustments for the connections but other than that, yeah it’s nothing too bad I just gotta actually program the directed graphs in



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Workin on this mod on and off

Added Elliott and Bryant to some challenges that would make the most sense to them

Just only the boss left for this area, and then it'll be onto the next one

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Even if this isn't my first time seeing this tutorial

I love griffpatch

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

(add the dust man theme from mega man 4) omg its dust man from fnf

Boom goes the dynamite