Next up
So, my work on the Godot version of FG is still in progress. It's cool that the game will have a new universal user interface and many GD's features make it easier to develop the game many times over
2.0 "The GaBAN" Update Released!
Yey, my achievement system is very close to the end. Right now I added easier code interface, so achievement notification window can be called via 1 simple emit signal function (of course you must add achievement_ui node to scene you need)
FG 2.0 development progress. Now background made with GPU particles. Thanks to Godot :)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Finished work on the emotions of a new character for the tank universe
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Regional Bulbasaur. #Pokemon











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