Game
Flappy Gaben


5 years ago

So, my work on the Godot version of FG is still in progress. It's cool that the game will have a new universal user interface and many GD's features make it easier to develop the game many times over




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Yep, first steps of my achievement system. It can read json file and show icon with achievement's name (animation includes). Now I'm working on interfaces for user-friendly code.

Yey, my achievement system is very close to the end. Right now I added easier code interface, so achievement notification window can be called via 1 simple emit signal function (of course you must add achievement_ui node to scene you need)

2.0 "The GaBAN" Update Released!

FG 2.0 development progress. Now background made with GPU particles. Thanks to Godot :)

Have a good Boi

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM