Yo, so I got done with that music stuff (for now) and instead of working on attacks, I decided to code Undyne chasing you if you flee her. Also, shoutout to @nflameplays for some fanart they made of the game, I love to see it!
Next up
This character is called e^deki
They are a raccoon who doesn't strongly feel emotions.
They'll appear later in area 1!
Front and back sprite by @Joe98912 , side sprites by me. Animated by me.
(Side sprite might get ears re-worked soon)
Here at redleaf industries, we have expert planning capabilities :3
the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
Here at mavis & co we take development very seriously
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
we do a little computing
At last, it's time for the 2,000 follower special!
A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1
Thank you everyone for following the game!
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
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