Next up
Wasn't digging the jagged stylized animation look, and it was pretty time-consuming, so I redid the walk cycle. Here's the new one. Might go back to that style in a future project.
MIND-NUMBING week hammering out player movement, but worth it for how nicely it's coming together.
Another revamp - Dawn's new sprite!
This one's more ~visibly 90's~ and stylistically cohesive with everything else. Planned to update it for a while & I'm pretty happy with it turned out.
Updating her placeholder model texture & fixing up dialogue next.
Thank you, 100+ followers! Genuinely wasn't expecting this much interest, this fast.
Release-wise: delayed to early Dec. Sorry. I'm working extra hard to make it worth the wait.
Meanwhile, idle & walk cycles rigged+animated! 3rd POV also semi-working.
Thanks to the 100+ of you guys for following! This week involved:
• 100% environment revamp
• Dawn modeled & rigged
• Start of 1st -> 3rd POV switch
• Secrets
Gallery to be updated with more previews thru the week.
New preview featuring the revamped environment and main character, Dawn. Added more new previews on the game page, with more to come. Pretty happy with the new visual direction!
Expect news on animation & the switch from 1st -> 3rd POV by the weekend.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
So here's the first of the zodiac signs i will make for the next weeks.
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