1 month ago
Next up
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
Just only the boss left for this area, and then it'll be onto the next one
How it feels outside currently
Capri Sun captain
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Error: fucks not found
New rage attak for the boss
Boom goes the dynamite
Fortress of trust issues
Even if this isn't my first time seeing this tutorial
I love griffpatch
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