Game
Bloodborne DM (A Fangame)
6 years ago

You Guys Want Something to Fiddle With?


I’ve got the mock up recreated in-engine and although much of the game is missing, this will give you an idea of the kind of thing I’m working with.

The game uses an AP system, and currently allows for both ranged combat, gunfire, and 2 types of melee attack, one of which has knockback.

The control scheme is almost certainly going to change as the UI is updated, the item system is not yet implemented, nor is the level up system, nor the majority of the map.

This is not reflective of the final product, but I wanted to give you all something to poke at as soon as I could. More content to come as I have it! I

Basic instructions are written in the game UI, there is no win condition, and please, please, PLEASE, play it windowed, so that you can exit more easily.

I hope you all enjoy what’s finished so far!

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Quick Update. Nothing Huge. Thanks for dropping by, guys!

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Experimenting with a test level for 3d assets.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Getting some more work on the quick intro cutscene.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/