Game
FNAF Kit
3 years ago

You know the drill folks, night mode coming, blah blah blah, Currently hooking the player controller into the editor, this with map system means cameras will soon be ready meaning night mode will have a playable build.


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Buttons ver 2- jumpscare Test

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.