Game
The Closet

1 month ago

"You know you're in the deep end when your dreams will try and kill you..."




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We know we haven't been showcasing other enemies in a while... (A lot of enemy sprites are sketches that we need to animate, polish up, etc...) So here's some rough gameplay of the battle system in action. (With the enemy's AI disabled so we won't die.)

Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!

The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)

Back at it again with LMMS fusing with our ADHD in GUI form...

The Poopet

Finally figured out a streamlined way to code the Time system for battles! (The Time-speed is greatly exaggerated here for showcase intentions...) Basically: 6 AM until 12 PM = Enemy damage increase, 6 PM until 12 AM = Player damage increase.

Fix Fredbear

And we stand by our thoughts on this.

"As in Life... As in Death..."

Happy Halloween!!! 🎃

(Teaser poster by @Zeph_Mations )

Ref sheet for one of our original game characters.