Zetaw Command Update
Update (0.5.7)
+added new command "FakeLoad".
+Multicolored screen created.
+Minor fixes to batch RPG.
Next up
Zeta Command C++ Update 0.1.0
+Added Password (Changing from default in next update)
+Added Command Area (No commands)
+Added Password Fail Result
Soon adding help commands and text RPG soon (like in the batch version of this!)
(https://gamejolt.com/games/zetacommand/425408)
☺
Zeta Command C++ Update 0.1.1 (ALPHA)
+ Added Password Changing
+ Added Command Area (2 Commands So Far)
+ Startup Logo Improved
? More Commands (TBD)
? Credits For Anyone Who Has Contributed Ideas Or Helped!
(Very Soon, But TBD)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Family band complete!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Made my first ever animation.










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