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Process for converting the Arcade running animation to SNES specifications. This one adds a lot of little details (feet bottoms), and reshapes the legs heavily! #MegaMan #Rockman #pixelart

To use the enhanced graphics of the Arcade Mega Man games I have to convert the Arcade sprites back down to SNES size. I find a reference pose from each game and use them to guide the conversion of the rest of the sprites. #MegaMan #PixelArt

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First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5

A decently successful WIP CRT / scanline effect test in #UnrealEngine5 🤔🙌

#unrealengine #megaman #gamedev

Exploring ideas for a CRT filter. (You have to zoom in to really see it.) #MegaMan