Every now and then I think am doing pretty good job with my internal game architecture input system for instance is something I carried on from the game I still yet to finish, needed some adjustments but it works very well as for the audio system as well

we are getting somewhere, still a whole architecture for leveling and this one is gonna be absurdly dynamic I think modifying it will be inevitabile thing

#Post_Events

Great, first time using unity Own's Inverse Kinematics system so just it would have load of troubles and mostly not working

Time to think out of the box and code my own short solution shouldn't take time

The story was something I wrote it thought to myself maybe around 2018-2017 and it was really long time ago and for some reason I still remember fractions of this idea but I put it now into the real test

Developer's Games