Messing around with Gamemaker at the moment.

I've managed to get saving and loading the game working now! It was quite simple after all, if I'm being honest! I also made a map that displays the player, vendors, NPC's and caves! I'd also like to add waypoints at some point.

Ah, I should add. I've switched to Devlog only for now. I was thinking about the project and wanted to publish the game in Early Access at a time when there's *actually* something to do.

Might I add, I've been spamming ctrl+s while writing this. Habits..

So, I've been working on this dialogue system and due to a limitation of both skill and the style of the dialogue the shops will be... vendors from now on. Meaning that every vendor only has their two item catalogue. This might encourage to explore more.

0.0.2 Release notes:
-Fixed being able to break outside the collisions.
-Added experience.
-F3 -> F9.
-Added a visual blink for trying to build somewhere you can't.
-Smoothened aiming the gun.
-Added more information into the Info Panel.

0.0.1 Release notes:
The very first version; not much going on, haha.

Space: Skip text

WASD: Move

Shift: Roll

LAlt: Build

Q: Shoot

F3: Info

Mouse1: Break / Shoot
Mouse2: Place

Esc: Pause

LAlt + Enter: Fullscreen

Developer's Games

Aerolabsby Alex
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