Game
Aerolabs
10 months ago

0.0.2 Release notes:
-Fixed being able to break outside the collisions.
-Added experience.
-F3 -> F9.
-Added a visual blink for trying to build somewhere you can't.
-Smoothened aiming the gun.
-Added more information into the Info Panel.




0 comments

Loading...

Next up

So, I've been working on this dialogue system and due to a limitation of both skill and the style of the dialogue the shops will be... vendors from now on. Meaning that every vendor only has their two item catalogue. This might encourage to explore more.

I've managed to get saving and loading the game working now! It was quite simple after all, if I'm being honest! I also made a map that displays the player, vendors, NPC's and caves! I'd also like to add waypoints at some point.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

2d lighting experiment

Some Shadow boss fight gameplay 👾

Subscribe to technoblade