Looks like game dev in the middle of March was a mistake: AP season is rolling around and I'm wasting a bunch of time. Also got an existential crisis trying to make a hub world. For now, v0.3.0.1 is out (it's a download). A boss will probably come soon.

I haven't been on here in a year apparently and not a lot has changed with my game, but a lot of systems in it have. I'll probably call it v0.3.-1 because it's just not there yet.

v0.2 with very broken mechanics and a brand new game architecture is coming out today. You can now hold to shoot, but semi-auto still exists in the game I just need to make textures and damage values for it. Oh to the one person reading this, vote pls.

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Rewriting all of the important scripts and scrapping the old ones allowed me to do cool things like play with a controller (multiplayer potential) and the generation of various weapons and enemies, but *this* will take some fixing.

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First pre-build released without a title screen or loading screen, so it's just an awkward grey screen after it says "Made With Unity". Nice.