A Long Overdue Update

Tweet: Multiplayer Debugging

Debugging multiplayer is hard :-(. So much possibility for unreproduceable errors!

The client prediction of the view direction is working nearly perfect. The movement client prediction sometimes produces jumps, which is sad!

https://www.youtube.com/watch?v=iInS-T3r1Rk

Crash Co. Video Dev Blog - Volume 1

YouTube
https://www.youtube.com/watch?v=iInS-T3r1Rk
youtube.com