I am a game developer as well as a creator of Pixel Arts as many know me or have seen, I have not done more because I lost where I made them, I develop games in GameMaker with the knowledge that I am acquiring every time I use it and thus, projects that I have In Development right now.

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Regarding the inventory, I'm thinking about what items to implement, besides healing or energy items soon, but I don't know how to manage it. I'm also considering whether to implement a HP limit or have healing stored.

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For now, it's a prototype without defined sprites and only implementing the main functionality, which is the gameplay. The only problem is that its development is slow, because I only work on it when I'm feeling emotionally well, or when I have time.

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And that's it, I can't take it anymore, the rest of the songs that drain my life force are destroying me, I can only handle Indie Cross.

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Whenever I play FnF I feel like I'm bad at it (I've only been playing for 1 month)

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Testing Sonic Unleashed 2D (it often lags, apparently due to poor game optimization).

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A 3v1 with Lucario is easier than a 2v1 with Lucario and Jigglypuff against Ryuu.

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When I have nothing to do, I play a round of Hollow Knight.

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From playing Smash Flash 2 so much, you learn how the AIs behave.

For now, I'll keep experimenting until I find one I completely like.

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Recently, a friend released a Mario fangame he'd been developing for a while, and I decided to try it now that the demo is out. It's fun.

A Plumber's Journey Retake.

Developer's Games