
DreamcastNickREAL @DreamcastNickREAL
Joined over 8 years ago
DevHe / Him
Hi, I'm DreamcastNickREAL. (People often call me Dream, DCN, DCNick, or just Nick)
20 Years Old.
Male. (Straight Ally)
Game Developer, (Unity, Godot, Roblox Studio, Haxe, and Psy-Q PS1) Artist and Animator (2D and 3D), Music Producer (FL Studio), Content Creator, and Voice Actor.
Can code in the following: C, C++, C#, Javascript, HTML, CSS, LUA, and HX.
I'm from 5 different nationalities, Mut for short. (American, Italian, French, Irish, And Puerto Rican)
Massive Fan of: Godzilla, Mario, Sonic, Kirby, Megaman, Rayman, Spongebob, and FNAF just to name a few.
I Have Autism, ADHD, and possibly Bipolar Dissorder.
My birthday is on April 12th
Had over 15 animals in my life time from what i can remember.
I made and am still making: BBKCM, EHotFaO, PBECG, BB1&½+, NAftB, and Loafie's Museum.
Founder and CEO of Procrastinating Chihuahua Interactive Studio.
People find me funny for some reason lol.
Does funny stuff on occasion.
"When we play, we always excite. No matter if we loose some lives!"
Professor Badia's Extreme Crossover Game Is OPEN For Public Playtesting For 1 WEEK ONLY ! !
yes, my long awaited project is in a state of completion that i call "ready for public opinion". so when you download this I'd love to hear any feedback!
UPDATE: The First Hotfix to 0.0.6Pre2 Is OUT!
making attempts to fix the crashes that happened because of Louie Yappa, and in some instances. The television. if you still experience crashes i will attempt to fix those when i have the chance.
PBECG V0.0.6Pre2 Is Out NOW!
* adds some stuff that i wanted to fit in. but couldn't, due to time constraints. (examples: 1 new NPC, 1 new item, and item stacking mechanic)
* hopefully fixes some of the bugs you guys reported too!
* 5/13/2026 11:59PM EST
bit of an update as to what is happening to Professor Badia's Extreme Crossover Game:
the game has undergone a framework switch, i will no longer be using BB+ framework to develop the mod. i just don't feel comfortable making a plus decompile mod public.

progress is going fine on many of my projects, PBECG is being haulted until the final release of 0.14.X but i can assure you that things are fine. will be sharing some of the assets being made in the coming days, weeks, or months if possible.

