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Hey, what's up? I'm the Edgy Otaku. I'm a small-time indie developer and storyteller. May my games reach you well.

An IMPORTANT DEVLOG is online containing some insight on the good, the bad, and the ugly of this project. Please review it carefully. You can find it on pastebin here: https://pastebin.com/LJBxTBAz

2: Also if you're wondering what the hold-up is I'm reworking the movement system for better collision, but it's time-consuming. Yes I've already got collision working, but it doesn't feel finished, and if I don't start with this it'll be even worse later

I bet you're all wondering if this has become another RPG Maker project to rest on this website and be forgotten. So here's the deal: Eva IS coming along but at a slower rate than an update every two days. I want to make sure there's enough for an update.

In addition to my last post, I will be working on a secondary, lower-priority project. I find duel-project work less boring and tedious, encouraging productivity and engagement. Eva's still my main task, but this will help me get more things done faster.

Developer update: I've been experimenting with neural networking AI TTS (Microsoft Azure) and found it possibly better than hiring amateur/budget voice actors. You can expect a test soon along with a cutscene extension to the prologue.