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Small progress update on my solo Unity adventure game.

I added a new player pulse system, worked on damage effects for the character, and improved the combat a little bit. It’s still early and rough, but the gameplay is slowly starting to feel better.

I have been working on this game for the past 10 days in my spare time, building it step by step as a solo developer.

A playable demo is planned to be released soon, so people will be able to try the project and follow its development more closely.

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Current features include third-person movement, jumping, dodging, archery, melee combat, enemies, health, potions, chests, rewards, missions, dialogue, puzzles, breakable objects, and language support.

Now improving performance, stability, enemy AI..