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Naya: The Forgotten Path is an adventure game in development, created by a single developer in his spare time, without a team or major resources. It is a solo project being built little by little, system by system, with dedication, learning, and the desire to turn an idea into a real experience.

The game follows Naya, a young archer who explores ancient forests, forgotten ruins, and mysterious spiritual places. Along her journey, she faces puzzles, spirits, and philosophical questions about life, fear, death, courage, and the meaning of the path she follows. #adventure #puzzle #dev #indie



all-ages
Fantasy Violence
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Small progress update on my solo Unity adventure game.

I added a new player pulse system, worked on damage effects for the character, and improved the combat a little bit. It’s still early and rough, but the gameplay is slowly starting to feel better.

I have been working on this game for the past 10 days in my spare time, building it step by step as a solo developer.

A playable demo is planned to be released soon, so people will be able to try the project and follow its development more closely.

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Current features include third-person movement, jumping, dodging, archery, melee combat, enemies, health, potions, chests, rewards, missions, dialogue, puzzles, breakable objects, and language support.

Now improving performance, stability, enemy AI..