I create decoders/importers for 90's video game files in Scratch

(Currently trying to make a functional DOOM sourceport of sorts in Scratch)

Knee Deep in Carmack's Spaghetti

RNGs, demos and technical nonsense

  12 votes Voting finished

Reject sprite 3D, embrace pen.
I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!

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A raycaster with walls that aren't all 90 degrees? Blasphemy!
(I also added a basic invulnerability power up.)

https://turbowarp.org/553720084
WAD2Shock is now in a functional state!