3 years ago

https://turbowarp.org/553720084
WAD2Shock is now in a functional state!


(E1M1 from DOOM used as an example in the pictures)

Ever wanted to convert your DOOM maps into SW2 maps?*
*requires Slade3 or other DOOM editing software

It isn't the most user-friendly project I've made, but it does the thing it's supposed to do.

Instructions are inside the project, and should be easy to understand.

Before anyone starts complaining that it doesn't work:

-make sure you entered the correct lumps into the correct text inputs

-make sure the map was created in the old doom map format, that DOOM and DOOM 2 used

-make sure you copied every decimal from the correct lump

And if you've followed the instructions correctly and it still doesn't work, please message me about it.



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Since the majority voted for me to release a beta, here it is Wolfendoom 2.5D version 1.0 https://turbowarp.org/471437431/fullscreen More info in the article below!

Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?

You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)

*title may change

new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx

this is the desaturated version, tell me in the comments if i should resaturate it

WolfenDoom 2.5D, a game where the Imps just stand still and attack.

Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...

two new maps in progress

Knee Deep in Carmack's Spaghetti

Death, doors and crappy enemy AI, what else do you need to make a decent game?

Working on split screen!

A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)