Hi! I'm a 17 year old game developer. I haven't yet made any commercial games--what I've made so far is purely for experience. I am in the process of creating a commercial game I've named Miner's Trove which I'm very excited about because it's my first real attempt at an actual game and it's really starting to flesh out. So far it's just been me making everything and I have a lot of ideas, so I'm hoping for a team which is why I'm here.

Sorry guys, it's been a while. I decided to learn shader editing so I followed a tutorial--here's what I made.

Hey everyone, I'm back! Still don't have access to my files though so I made this candelabra in my free time.

I created a high-poly character and then retopologized him. I moved both to the exact center of the grid (Blender) and texture baked the normals from the high-poly to the low poly. After unwrap and rebake, the faces were clearly showing. Fixes anyone? Thx

I've finished retopologizing. One robot is made of 1.6 million vertices and the other is 7K vertices. Can you tell which one's which? Hah. No.

Which one's the low poly version?

  24 votes Voting finished

Here's a close up of a robot I'm retopologizing. Can't use it yet because I used dynatopo a little too much. 1.6 million vertices. Yeah.

Developer's Games