I created a high-poly character and then retopologized him. I moved both to the exact center of the grid (Blender) and texture baked the normals from the high-poly to the low poly. After unwrap and rebake, the faces were clearly showing. Fixes anyone? Thx
Next up
Created an ore generating script for Miner's Trove! Some of the ores need some tweaking, and I'm thinking of redoing the player, but overall I think it looks pretty cool.
https://gamejolt.com#/games/Miners-Trove/501598
Sorry guys, it's been a while. I decided to learn shader editing so I followed a tutorial--here's what I made.
Couple of characters I made. Revan from KOTOR and also a random robot kind of guy. Bit dim, sorry.
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Hey everyone, I'm back! Still don't have access to my files though so I made this candelabra in my free time.
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
Ancient Battleaxe - Breath of the Wild
Wish I could use this instead of those tiny little guardian swords.
Here's a close up of a robot I'm retopologizing. Can't use it yet because I used dynatopo a little too much. 1.6 million vertices. Yeah.
This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.
Behold, the great--I don't know, I just made this randomly.










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