L.J.Sanches @LJSanches
Today I didn't do much because I ended up sleeping, but I managed to write some ideas for the map and tomorrow I'll start sketching it.
Today I finished the game lore and I'm already planning the map idea, probably only at the end of the month will I gather all the ideas and decide how the map level design will be.
Today I spent some time going deeper into the game's history and thinking about how I can connect the world with the initial project idea, I also worked a little bit more on the map of Glemor.
As Glemor is an exploration game, it's very important that the map is good and fun, so I cut out a bunch of papers and wrote down each map idea on different cards, then I'll put it together and make the whole map.
I started making a prototype as it's a very ugly prototype, but it's helping me a lot to think about the mechanics of the game before actually moving it to Unity (I'm making the prototype under construct 2).
The idea was to make a 3D game with exploration, but I ended up switching to a 2D game. In the game you'll explore part of a world I created some time ago, but specifically in Glemor, the capital of the Nadorian empire.
Hi my name is Lucca, I'm working on an exploration game and I decided to do a Devlog. The name of the game is Glemor, if you want to know more go to the page.