Pixel Artist + Godot Dev Currently making Memora Wanderer - A cute nostalgic RPG!

Join the Discord! https://discord.gg/j7WPGZgjFY

Wishlist on Steam! https://store.steampowered.com/app/2937690/Memora_Wanderer/

https://twitter.com/Maytch

Just making the start of the class tree at the moment. The starter class will just have a few skills to invest in out of 10, minor choices as an introduction before they pick their main class.

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All sorts finished on the hotbars! Resize, adjust, lock, assign skills / items~

Time to look at class skills next, because I can't be casting hazelnuts and bubbles all the time.

Some progress on the different environments!

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This is the NPC babble gibberish so far. Could be tweaked for days really, and have more voices added. You'll be able to disable it, or maybe swap it with soft bleeps?

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Work has started on the hotkey bars! Lots still to do, but you'll be able to have multiple bars, resize them, lock them, and put skills/items on them etc.

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UI buttons + experience bars are now in! (Bit tricky to see on social media...)

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Health + Mana bars are now in and tracking! (Also I love this bgm)

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Here's the levelling up system in Memora Wanderer. You'll have Base Levels for stat points, and Class Levels to unlock skills and spells!

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It's been a little while, so here's the sandbox town I use to test most of my features for my game Memora Wanderer

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I've been working on a better faction aggro system for interaction between NPCs, enemies, and pets. Certain NPCs can now also attack things!