A game designer and software developer from Missouri.

God Rend Devlog time!

In this installment, we can finally attack and inflict damage now. Woohoo!

God Rend devlog time!

I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!

God Rend Devlog time!

Development moves in a forward direction. Look - we have a graphical display now!

God Rend Devlog GO!

It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.

Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.

Things move forward at a steady pace.