
Next up
I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.
I finally get to share Miracle with you all.
It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!
God Rend devlog time!
I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!
The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.
Hoping to upgrade the art sooner or later.
God Rend Devlog time!
Development moves in a forward direction. Look - we have a graphical display now!
God Rend Devlog GO!
It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.
Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
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