Lone developer working on Uncounted Isles!  A first-person fantasy roguelite rpg in a custom engine written in C# using MonoGame. To learn more or to wishlist on Steam, visit my website.

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I'm a bit unhappy about my game's combat and testers seem to agree. I'll spend the next weeks tweaking various aspects from ai, sounds & animations, damage and combat rules. I'll start with melee and zombies, then explore from there. More to follow!

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And here's the sneaking animation added to my procedural animation rig. Kinda regret not adding knee and elbow joints to the skeleton. Oh well, not going to change that one now. #indiedev #gamedev #indiegame

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Initial test of the newly added sneaking mechanic! It definitely needs some indicators to show players how stealthy they are. 🤔 Stealth won’t be mandatory, but I’m planning for quests to support multiple approaches. #indiedev #gamedev #indiegame

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What a great way to start the week: Uncounted Isles just hit 400 #wishlists on #Steam!

Thank you all so much! Hitting even 50 felt ambitious when I started this #gamedev project!

https://store.steampowered.com/app/2012030/Uncounted_Isles/

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Today's medium sized but important task: Added a flexible camera shake system for attacks, damage, jumping, and falling. Lots of fine-tuning ahead! Of course the intensity is fully adjustable in the settings, all the way down to zero, for accessibility.