Of course this should not be taken literal but it is good practice to play as many different game types as possible to experience how developers come to other solutions. This is what is meant here. Do you agree with my take?

As we all create at arms length is dictating the need for feedback. This is in my opinion what "You create at a short distance" means; never be shy of feedback because completion of a creative and commercial product requires it. Do you agree with my take?