
PicklezPixelated @PicklezPixelated
Hey! I’m Ahmed, also known as PicklezPixelated, the crunchy game dev stuck in a jar of bugs and dreams. I’m 14 years old and yeah, I’m still young, but that’s exactly why I want to start now. I don’t want to wait until I’m older to chase my goals. I want to build games, break stuff, learn from my mistakes, and keep growing. The earlier I start, the further I can go.
I began my game dev journey with Python, learning the basics and celebrating every time I made a rectangle move across the screen. Then I moved into Godot, and everything started getting more exciting. More possibilities, more features, and of course, more bugs. But I don’t want to stop here. I want to learn Unity and Unreal Engine, and keep pushing myself to create even better and bigger games.
My dream isn’t about money or becoming super famous. I just want to make a game that actually gets noticed. A game that people enjoy, talk about, stream, and maybe even remember. I want to collaborate with other creative people, maybe even popular developers and artists, and create something that truly blows up. Not because it’s hyped, but because it’s genuinely fun and awesome.
Now, about my PC. It’s... bad. Like, so bad that opening a design program feels like asking it to run a full space mission. The fan screams, the screen freezes, and everything goes pixelated not the cool kind, the "your computer gave up" kind. One of my biggest goals is to get a new PC that doesn’t break into tears every time I open Godot and a browser at the same time. I want to get into graphic design too, and I need something that can actually handle it.
But until then, I’m making it work. Slowly. Lagging. Crashing. Restarting. Learning. Trying again. I’ll keep making weird, cool, and maybe even unforgettable games.
Because I’m PixelatedPicklez, and I’m starting now. Not someday. Now.
Emotes for my cute client, Starlight! 🩷
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Jason voorhee when it's summer





















