Artist | Designer | Game Dev

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Having a flashy combat sequence is one of the best parts of Shining Force. Inspired by Darkest Dungeon, I wanted to try to pull the camera in and make combat more personal. This video was a test of the Unreal sequencer to see what it might look like.

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An early test on swapping sprites to simulate the movement of a wave. Unreal is pretty bare-bones when it comes to swapping out tiles, so we had to get pretty creative to even achieve this result. Unsure if we will use it, but was a fun test!

One of the first levels the player will explore is their hometown, a seaside village. This is the first draft at that tileset!

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Trying to get a feel of the starting area, and most importantly how much the player can see. The original Shining force displayed everything in a 12x12 grid, but was also rendered 4:3.

Brand new icon, courtesy of @AnthropeArts! Let's go!