Who I Am

I am a dedicated software developer and game modder with a deep passion for technical sound design and immersive world-building. My work sits at the intersection of logic and creativity, where I utilize my background in information technology to push the boundaries of what is possible in the modding community.

Currently, my energy is entirely focused on my magnum opus: Magedeline/Celeste: Desolo Zantas. This project is more than just a mod; it is a sprawling narrative sequel that takes the mechanics of Celeste into a cosmic setting—following a floating mountain through the reaches of space. It represents the culmination of my skills in C# coding, intricate level design, and adaptive audio implementation.

The Tools of My Trade

In my philosophy, sound is just as vital as code for establishing atmosphere. I specialize in high-fidelity audio engineering to ensure every jump and dash feels impactful. To bring my projects to life, I rely on a professional-grade production stack:

  • FMOD Studio: My primary engine for technical sound design, dynamic SFX patching, and real-time audio triggers.

  • FL Studio: My go-to workspace for music composition, complex arrangements, and remixes.

  • Virtual Instrumentation: I utilize advanced libraries like Shreddage and Real Eight to craft heavy, rhythm-focused soundtracks that drive the momentum of gameplay.

  • Development & Version Control: I maintain a professional workflow using TortoiseSVN and GitHub, ensuring project stability and clean code architecture.

Beyond audio, I dedicate my time to mastering sprite work and digital illustration to ensure every asset in my mods meets a high standard of polish.

A Necessary Fresh Start

I am moving forward with this account to establish a clear boundary between the past and my future. In the past, I faced challenges where external stress led to mistakes and lapses in judgment regarding community rules. I have taken full responsibility for these moments, learning that maturity and emotional regulation are just as vital as technical skill.

Supported by a strong network of family, friends, and technical mentors, I am prioritizing my mental well-being and professional growth. This account is a commitment to that journey—focused on building, not bickering.

My Top Priorities

  1. Project Completion: Finalizing the "Desolo Zantas" for my Celeste Mod Project saga, ensuring the code, music, and rhythm mechanics are seamless.

  2. Security & Privacy: Working alongside IT professionals to maintain a secure digital footprint and protect my personal data.

  3. Community Integrity: Contributing positively to the developer space and maintaining a reputation built on high-quality work and professional conduct.

Boundaries and Conduct

To maintain a productive and healthy environment, I am choosing to strictly avoid interaction with a specific list of individuals. This includes, but is not limited to: customeron/cudtok, awesomegreen, daxcr, coffee.exe, Jdude, L!Ralsei, Regalito, and CopperMan.

Notice: This is a firm boundary. I am requesting that these individuals cease all contact and desist from engaging with my projects or platforms. I am focused on my work and my supporters, and I ask that my privacy and peace be respected as I pursue these goals.

Thank you for supporting the work. Onward to the stars.

This Footage is not mine...

but the music is that I created

https://youtu.be/wgHpOinbzuU

https://youtu.be/wgHpOinbzuU
https://youtu.be/wgHpOinbzuU
https://youtu.be/wgHpOinbzuU

however there one last thing I must address

luckly for me as an adult I know what best for me to end this chapter and begin a new journey ahead

from this point on if they are under age of 16 they won't have access to scoial media including gamejolt so hopefully the kids and gen alpha will get over with it

if you don't know what I am talking about It mostly has to do with the Canada new rule set that are finally taking the effect and not gonna lied everyone including ourself had enough with them