uhmm there is a bug in the kitchen room but i'm fixing it rn

urgh, you know what...easiest way to do this is just to make a new array for selling items, so I can have both buy and sell lists on screen at once

lol, I probably should have just made this menu from scratch, I've slowly turned off most of this chest code trying to make it compatible

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Edit; OK!

Hmm, getting there. The Sell list is correct, but I'm pretty sure they aren't meant to buy Banana's...

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Hmm, I'm setting up the Merchant UI so it doesn't show items that are no longer in stock, and ones they no longer want to buy. But I've hit a snag.

If they don't want to buy anything, you wont know what they could buy

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Guys please watch out for the @EVILGNOME hes out to get me dont listen to him

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be on the lookout for @EVILGNOME i hate this guy

Brain1: Urgh, I hate having to mix arrays to make sure I don't go out of range

Brain2: ...why aren't you just checking the value is greater than BLANK (0), the empty slots are always -1.

Brain1: because shut up

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12 / 23 / 23

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Ok, here's the new Merchant menu so far!
Scrapped the old Buy array that only displayed Items if they still wanted to buy them, instead I'm going to have a sold out notice.

Will keep the Sell Array for now, since you always start on the left side.