Professional fish, amateur programmer - like, baby baby programmer.

Blombo got some moves

(They're a placeholder, I don't really plan to use this design.)

Guess who signed up for a Game Jam and is absolutely terrified, it's me
WHEEEEEEEEEEE

Big brain move: my platformer controller uses a rigidbody but I wrote my own gravity so it just handles collisions. I now have some nice acceleration and variable jump height!

(Using funny anime meme format in the event this goes horribly.)

Time to battle that rising dread that I'm not good enough to do gamedev!

Am I giving myself too much grief trying to avoid using a Rigidbody for my player character in a 2D platformer? I've been struggling to marry a raycast-based collision system with Unity's new input system. Thoughts?

Developer's Games