Hello! I'm Silicon Odysseys (Formerly known as Potato Shock Games). I program games in QB64 (A modern form of Quick Basic) and upload them here. I am mostly self taught, and I am learning new things about programming almost every day.

I spend most of my time experimenting with things, and sometimes it winds up becoming a game. Since the release of the Temple of Max I've started at least 8 different projects, with only 2 of them being shown ("Bloody Doubloons" and "Escave"). I haven't shown anything regarding this, but I've most recently been working on tile-based procedurally generated worlds, with zelda-style mechanics. I don't think it's ready to be shown, but when it is it will most likely be on my twitter first.

My latest projects and experiments can be viewed on my twitter: https://twitter.com/SiliconOdysseys

Apologies

Finished coding auto-tiling and generating details of the world.
Some tweaks at render and fixed graphical issues.

Looks a bit like terraria.

I'm thinking of making pages for all of my unfinished concepts and see which one gets the most likes to actually develop.

https://www.youtube.com/watch?v=AMm5dSpiZFk

First blind playthrough on youtube!

YouTube
https://www.youtube.com/watch?v=AMm5dSpiZFk
youtube.com

Version 1.0.0 -stable release
-any bugs left are small
-fixed guns getting stuck in reloading cycle unable to use
-fixed some puzzles that went over tester's heads
-fixed enemy encounter rate randomly doubling
-dirty rag now has best function in the game