I am a developer that is working on multiple different game projects in Unreal Engine. I mainly make fangames or games that I think would be fun to make in the engine. Can't model an enemy for shit. I am also a Youtuber and I make some hilarious content as well as impressive content. I hope you enjoy the games and/or content I make. Freddy Model used in my PFP is made by Battington & TheMediocreMakers

Youtube: https://www.youtube.com/@SimpleDeveloperOfficial/featured
		
	

Update V. 2.7.14

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On this game, i have been contemplating an idea on whether i should make it part of the game, but i wanna ask you guys, should i make the Insanity Difficulty AI completely based off of my friend Border (it will be nearly impossible) what do you say?

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I will be using music and other sounds from the Roblox version of Flee The Facility, of course I will be crediting the creators

Level 1 Is already nearly complete, I just need to know, should I make the AI now and make the enemy a cube again and update it later, or should I wait and make the AI once the enemy model is made?

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This is a small look at the new remastered version of Flee The Facility, I wasn't lying when I said it would have improved visuals, also the levels will be way less harder on your CPU than it was before, read the article if you wanna know something scary.

So, to be honest, I havent been working on this game that much, the file size is the biggest reason for this plus not having any money to put it on steam, Im thinking about restarting this project, not cancelling it, but remastering it, read the article.