Blender and Substance Painter obsessed CGI nerd.

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2022 Trailer

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

Two characters I made a while back

testing the get-away ship interior (wip... obviously)

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away

Testing out the Tumor Corridor. What would a horror-game be without it?! Lacks all sorts of things for now, but it's finally in and renders the way it was intended to. cool

Well, Boys and Girls, thanks ya'll for checking the pinned thing post. Didn't quite expect that. - Today's on the menu, replacing the hanging spook logo" with a new title logo. The Tower's water tank. At least now Adam's Creek has a logo going. So long

There is something magic about creating, texturing and animating your own characters and importing them 1:1 into a Game Project that you have to code on your own. Game Development is a lot of work, but darn rewarding! Who's with me?! :D

...added some rusty stuff... makes it more dangerous looking. First official enemy down.

My project is blowing bubbles...