Next up
...added some rusty stuff... makes it more dangerous looking. First official enemy down.
Part of a cutscene.
Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.
pods produce vapor trails now
just started this one
watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.
I finished the starfox model!
Elevator WiP
Testing some audio for the first time.
The annoying shot sound is currently for the only weapon avilable... lol
Walk-Cycle-Ish Animation I made for Practice
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?



















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