Next up
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
Part of a cutscene.
Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.
Testing power-ups
Another object I taught my #Blender class how to make... Can you guess where this is going?
My project is blowing bubbles...
Horrors Await.
next space craft in
Exterior Shot of the Tower Asylum, in which the story takes place.
...and Quick Update:
- Battling Point Light issues
- Getting the Elevator ready
4 minute test play of ALPHA 02052023
Marks almost 2 months of development. Proud moment of "I've made a thing!"
Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).
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