MATHEUS BARBIOT ☕︎

I’m an indie developer passionate about crafting strange, atmospheric worlds with a unique personality. My focus is on PS1/N64-style visuals combined with tight, satisfying controls — aiming for experiences that feel nostalgic yet fresh.

I work primarily with UPBGE, which lets me handle everything from modeling and animation to coding and exporting playable builds quickly. Every project is a chance to experiment, learn something new, and push my creativity forward.

I’m not here to follow trends — especially the endless wave of samey horror games. Instead, I want to make games that stand out, with worlds you’ll want to explore just for the sake of it.

If you’re into odd, heartfelt projects that break the mold, stick around. There’s a lot more on the way.

New Updates - better optimization and Linux support

The enemies of my game - STEEL DESERT

I think it looks cool

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New death animations for the enemies 💥

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Updates - STEEL DESERT