bd3007 @bd3007
https://www.youtube.com/watch?v=COLCt4bopt8
I finally stopped playing VR for 9 hours straight daily and actually implemented the whole VR thing.
This is to show that:
A. head and hand tracking now work
and
B. vents work.
So yeah. Show this to Jon if you can, I guess. Tweet it at him or whatnot.



Breathing new life into a classic FNaF fangame with a VR remake!
One Night at Flumpty's 2 VR is now underway! The game will be available for Oculus devices and ported to the Vive and Index later.
Check it out! Or I'll have to rip you brand new face!

Peekaboo!
Just stopping in with a quick devlog!
My development unit (my shiny new Oculus Quest 2) is on its way!
I've also begun to program and implement a lights system along with enemy encounters, such as this one here.
That's all for now! Ciao!


Upon testing out some stuff, I've determined how VR gameplay will work.
I had to move the vent buttons closer to the player because you will physically touch the buttons/switch to use them.
The first video of testing these mechanics will be up on SUNDAY.