Next up
Peekaboo!
Just stopping in with a quick devlog!
My development unit (my shiny new Oculus Quest 2) is on its way!
I've also begun to program and implement a lights system along with enemy encounters, such as this one here.
That's all for now! Ciao!
No update yet today, I will work on this game a little later today. I got my headset and I've literally been playing VR all day to be honest. Can't tear myself away from it. I promise I'll get some work done, haha. Take care guys!
Fun Facts Regarding ONaF 2 VR and Myself.
Sleeping
Hey all! It's been a while!
Yep, I missed the original release date by a MILE.
But I think mid to late February is quite a realistic goal, considering I'm back to work on this.
Mid development hell will not kill this project, I gotta bite the bullet!
Here's a sneak peak of the office in game. (Ignore those colored squares...)
Made a VR menu. Kinda cool, bit awkward with Flumpty just standing there. I'll probably add some sort of visual gag. But yeah, I thought it would be clever for the little side cursor to be an eyeball sprite.
Upon testing out some stuff, I've determined how VR gameplay will work.
I had to move the vent buttons closer to the player because you will physically touch the buttons/switch to use them.
The first video of testing these mechanics will be up on SUNDAY.
WHILE YOU WAIT FOR FLUMPTY'S 2 VR...
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