Procedural map generation is definitely a tough nut to crack. We wanted The Riftbreaker to have randomized maps - here's how we managed to get it done: https://gamasutra.com/blogs/PiotrBomak/20200910/369772/Systemati…

Hi there, GameJolt community! We're super happy to release the demo for The Riftbreaker, our latest project! Read more below!

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