Questionable source material from an unknown entity.

BOINGY

Thrown items have to bounce and splash, it's in the rules!

#pixelart #Gamedev #indiedev #gamedevelopment

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Here's a fun little NES programming trick I was shown tonight.

The problem: how to hide sprites that pass over HUD at the bottom of the screen?

The HUD isn't actually on a separate layer or anything, so how can I get sprites to go behind it? 🧵

Early birth day

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One more quick Springtrap piece for the anniversary

One with blood, one without. I think I prefer without blood?

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Here's a WIP of the fnaf 3 anniversary render for tomorrow. (this will not be the final render, I have an idea, but decided to post this Springtrap render progress)