Oneiric Worlds is a video game studio founded in 2010 by Mathias Fontmarty. Its goal is to create feel good games that inspire people.

Mathias is a young dreaming kid. Even now, even if, according to all age statistics, he's supposed to be a "grown-up". He fell in love with video games a long time ago, during a nice afternoon at his parents, when some older friends gave him and his brother their old MO5 (a very old dinosaur computer if you don't know). Under his very own eyes, his friends started to code a simple game (which he swore was the best game in the world, of course). At this very moment, he has just discovered the power of lines of code. He was 6. By the way, thank you sooo much Stephane and Philippe if you happen in any way to read all this.

Then, wanting to do like his friends, he tried himself, typing his very first program: "make a game where two ships can shoot at each other". Surprisingly enough, the computer replied "Syntax Error". God, these machines really have no imagination. He just had his first developer fail.

Since then, he never stopped trying. He failed many other times. He's still failing. But on the way, he learned a thing or two. Luckily, he also really liked drawing, playing music, and imagining stuff from comics/movie/animes. What would be better than creating video games his whole life to do all this at the same time? And even more luckily, he has always been supported enough by his family and friends to never give up. 30 years later, he's still doing what he has always been doing, creating games.

Maybe he will succeed? Maybe he will crash again? Who knows? But the fun is on the path, not in the goal. Anyways, even if it doesn't work, he'll keep on doing it! Because Mathias is still a young dreaming kid.

At the moment he is seriously working on 2 main projects: Zefyr: A Thief's Melody, a Zelda-like adventure/stealth game, and Slide: Animal Race, a multi player animal racing game.

Working on Dialog UI/UX...

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Lots of sleeping pirates ... Well maybe I helped them go to sleep. I worked on the bubble dialog UI, I hope it's better now !

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I'm a bit obsessed with this title screen... I've reworked on the colors, added some details on the water and background, made the floating islands move, and added a Kraken in the distance... I guess I should get back to working on the game itself now...

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Working on portraits of my video game characters for dialog sequences. Here's a timelapse ! I wanted some kind of African inspired outfit, and a slightly haughty expression (Hence the difficult low angle shot). I hope you'll like it !

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A stealth approach... You can one shot enemies if they don't see you.

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Been working on a colorful adventure game inspired by my all-time favorites "Beyond Good and Evil" & "Zelda Windwaker". Above all, I wanted free exploration so I added a turtle to sail the ocean and magnetic claws to climb everywhere. Hope you'll like it

A little drawing! It's a study from the comic "Green Class", drawn with pencil & china ink pen. I hope you'll like it!

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Finally, after 1.5 year working on smaller projects, I'm back working on "Ekko, A Thief's Melody" again! Upgrading code, testing and fixing old stealth mechanics... It's still a long way, but let's finish this! Made with Unity, Blender, Krita

My daughter asked me to draw her "all the superheroes". I doubt I can, but I tried to practice and it was super fun to do. Guess what? Spiderman is amazing to learn anatomy, with all the nets/webs following the muscles! I hope you'll like them!

Here is the 2nd part of my tutorial series on character creation for video games. Focus on clothes and accessories. The audio is in French, but I guess the process is still understandable.
I hope you'll like it! 

https://youtu.be/ERS_bByPXy0

Modélisation de personnage de jeu video - Krita Blender & Unity - 2 - Vêtements & accessoires
Hop, 2ème vidéo d'une série sur la création d'un perso de A à Z de la conception papier jusqu'à l'intégration dans un moteur de jeu (Unity). C'est commenté c...
https://www.youtube.com/watch?v=ERS_bByPXy0