Never thought it would be so much hard to make character physics, sometimes I think what if unreal doesn’t support this or this feature, anyway, I’m already fixed a lot, for example pizza and rolling attack

switching to ue5

Now game should run better

1

I just realised that Code of my character is kind of a mess, I think I need to rewrite all of character mechanics to improve physics and movement, because now I’m reached the top of what character can do with this paper 3d style

1

Cleaning blueprints - done, fixing a lot of bugs - done

Next goal - add rail grinding, rewrite jumping pads and make something like a fully playable level with checkpoints and music.

See you in 27 alpha

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Oh my God, now it handles 10 times better than before. I changed jumping a bit and now you should roll before to jump higher.

Rails grinding remains