Game developer using Clickteam Fusion and having fun!

Happy April Fools' Day everyone!

Update on a Couple Things

I'm currently working on a new menu. Existing art assets are also getting updated.

Finally, Clickteam Fusion 2.5 is being used as the game engine instead of GDevelop.

Would you look at that. Looks like I've been around here for a while :)

#spawnday

ExpoQuest Version 0.2.0 Released

The changes are as follows:

-Movement tweaks

-Input method notification at start

-Volume tweaks (these will likely continue)

-New sign sprite

-Added end of level message if not 100% completed

Let's solve a mystery!