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Although the result-screens still haven't yet been added-in, you can already see how well "JadeOme™" is starting to come-together! We're really excited to get this title out to all of you, now that we know that we are in-fact able to do so!


Remember "JadeOme", that failed 3D-first-person-fighting-game-attempt we made several months ago? Well, it's now playable at up-to twenty-four frames-per-second! Since we draw the line at twenty, it's officially been greenlit for production!


"Ikumi's Limbo" — An Animation By JadeJohnson and Jesenia Nieto:
This is a behind-the-scenes look at what happens when you die in a video-game and the cartridge freezes before your character's next life begins.
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It's officially Game-Time aGain! Dust-off your backup-smartphones and get ready to re-use them as gyroscopic-controllers, because "JadeJohnson Super Sports™" is back in the house! And now, you don't need to stream it, either!
What would you like to learn about how our games are made?
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A demo of "Bebe's Art Studio - Story Mode - Bebe's Room" has been added to the top of this game's soundtrack. Don't worry, we'll definitely actually-finish this one for sure!
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Just testing-out our new "Quest-Room Engine", which lets you freely run-and-jump around as you work to collect items! We're pretty sure that this has never-before been done in PowerPoint, by literally anyone!
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Bebe's Art Studio: The Video Game — PowerPoint Interior Navigation Sub Engine Test - Official JadeJohnson Games Technology Showcase:
Now THAT's, the "Power", in "PowerPoint"!
How To Better-Immerse Players Of Your PowerPoint-Games In The Worlds Of The Titles That They're Playing, Like We're Going To Do For An Enhanced-Variant Of AnnieMon Battle 11, Which Will Release On GameJolt As Soon As It's Ready Within The Coming Months: