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Jader News
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Don't worry, the final build of "Medallion Of Jader" won't run this sluggishly; this version here uses fourty-nine-times the number of visual assets, due to initial-laziness. The real-game'll only use each resource up to twice: once per weapon and hand.
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Why Clipping Boundaries Are Important In Video Games, Especially RPG's And Platformers
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EdWhim PowerPoint Bomb Game Engine (Lite) - Official JadeJohnson Games Fully Successful Beta Test:
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I built an entirely-mouse-controlled virtual-assistant which will see itself debuting to a pretty big ask from me: I'm going to see if "JadeIstant™" can almost-single-handedly... RUN MY NEW-YEAR'S CELEBRATION!
"Where's the loo?"'ll be on me, though.
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We're configuring our new business-model. As a result, we will need a little-more time before we're ready to release either DLC-package for this game; thank you so very much, and see you back here in Twenty--Twenty-Three!


The Collaborative JadeJohnson Games And Ricaurte Games House Builder Engine - All Fifty Screen Reader Voice Files Related To Windows - Official JadeJohnson Games Showcase:
We're making fifty voice-files a day, using our JadeElligence™ AI-Voice tech!
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JadeJohnson Games Character Model Animator - Official ReadyPlayerMe And Mixamo Model Support Showcase:
You can officially design anyone in ReadyPlayerMe, then rig and animate them in Mixamo, where you can partition their animations for use in PowerPoint!
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Wow! Now we are even closer to a whole new world of entirely-customisable PowerPoint video games!
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Character Model Animator - Official JadeJohnson Games Perfectly Successful Pre Alpha Test Gameplay Showcase:
Soon, PowerPoint-game-characters will finally be able to do so much more than just slide across the screen!
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